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Pinnacle studio 16 ultimate i hate the audio desyncing
Pinnacle studio 16 ultimate i hate the audio desyncing







pinnacle studio 16 ultimate i hate the audio desyncing

Made a few micro-optimizations to rendering on all platforms Made a micro-optimization to rendering on all platforms Made a number of micro-optimizations to Dx12 Rendering Made systemic micro-optimizations to rendering on all platforms Made a completely pointless optimization to postFX setup Made micro-optimizations to rendering on all platforms Made systemic micro-optimizations to rendering on most platforms Made a micro-optimization to Dx11 rendering Made a micro-optimization to Dx12 rendering Made numerous optimizations to DirectX 12 rendering Optimized the memory footprint of Dx11 rendering

pinnacle studio 16 ultimate i hate the audio desyncing

Made many, many optimizations to rendering on all platforms.Įnjoy this little dump of integrations that accumulated through this rendering optimization process. We're still going to optimize the causes of the dropped-frames but in the meantime this should greatly diminish the ugliness they cause.Įnabled systemic micro-optimizations for PC builds (using SSE3 since our minspec has required it for a long time).įixed a memory bloat that could occur when running in Dx12.Įliminated hitch when loading the World State Window. The new code uses a simple filter on the average frame-time calculation to ignore these bad frames ( if you're curious). There'd be a really bad hitch and then as the camera moved back to where you were standing in your ship it would tear because vsync was disabled. You could see this easily if you went to your arsenal from the ESC menu, waited for a second, and then exited. The problem is that you can poison that average with a really bad over-budget frame and it will disengage vsync for a few seconds until the average settles back down again. This approach works quite well in a lot of cases because on modern displays quite often the tearing isn't even visible (and if you're playing Windowed or Borderless the system will likely hide this completely). The theory is people generally prefer a bit of tearing to jerky frame steps this is absolutely critical if you're being crushed below 30FPS because the next vsync step would lock you to 20FPS. Improved auto-vsync's handling of dropped-frames.Īuto-vsync works by monitoring the current average frame-rate to decide if you're currently running fast enough to hit your display's refresh-rate: if your system can't keep up we disengage vsync. It is now a permanent Arrow Skin attachment via the Arsenal by popular player request! *The Eros Arrow Skin available in Star Days has been modified to remove its one use Gear wheel functionality. Visit Ticker in Fortuna to hear tales of love, and provide Debt-Bonds for affectionate items like the new Eros Wing Ephemera, Ticker Floof, and more! The love of a planet for the stranger who turned their fortunes around.

pinnacle studio 16 ultimate i hate the audio desyncing

Star Days are all about the things that keep these planets spinning. Feel free to update any page in Category:Patch History Needed with this information. WARFRAME's patch history in a JSON format from Update 25 to Update 29.









Pinnacle studio 16 ultimate i hate the audio desyncing